Quest 3 drives enormous quarterly income of over $1 billion for Meta’s Actuality Labs


Meta’s Quest 3 headset had a powerful This fall final yr. At levels over the vacation interval, it was outselling Sony’s PSVR2 by 30 items to 1 on Amazon within the run-up to Christmas, and this has helped Meta Actuality Labs, the division behind the Quest 3 and Ray-Ban good glasses, to put up its highest-ever quarterly income,

Within the This fall earnings name, UploadVR states that Meta reported $1.07 billion in quarterly income for Actuality Labs.

Meta CFO Susan Li mentioned to buyers that the document ranges of income have been “pushed by Quest 3 gross sales throughout the vacation season”

On the identical time, nonetheless, Meta Actuality Labs additionally reported its highest quarterly prices at $5.72 billion, indicating a $4.65 billion quarterly loss. Meta chief Mark Zuckerberg has beforehand advised buyers in keeping with UploadVR, that he doesn’t count on Actuality Labs to show a revenue till the 2030s.

The Quest 3 continues to plow a lonely furrow for standalone VR at this high quality and value level, with the sponsored {hardware} at the same value level to the PSVR2 however with no need the extra PlayStation 5 expense on prime.

The Meta Quest 3 can be utilized standalone and requires no room sensors, that means it may be taken anyway, and regardless of common battery life has develop into an enormous hit with embracers of digital actuality expertise.

The Quest 3 may also be hooked as much as a PC to supply VR compatibility with increasingly video games, and a latest mod opened up the world of nearly any sport coded in Unreal Engine to have the ability to be performed by means of the Quest 3 {hardware}.

Whereas VR continues to seek for a killer sport to take it to the plenty, the flexibility for avid gamers to play extra of their favourite video games within the ecosystem ought to assist additional its recognition,

Paul McNally

Gaming Editor

Paul McNally has been round consoles and computer systems since his dad and mom purchased him a Mattel Intellivision in 1980. He has been a outstanding video games journalist because the Nineties, spending over a decade as editor of well-liked print-based video video games and pc magazines, together with a market-leading PlayStation title revealed by IDG Media.

Having frolicked as Head of Communications at knowledgeable sports activities membership and dealing for high-profile charities such because the Nationwide Literacy Belief, he returned as Managing Editor in command of giant US-based expertise web sites in 2020.

Paul has written high-end gaming content material for GamePro, Official Australian PlayStation Journal, PlayStation Professional, Amiga Motion, Mega Motion, ST Motion, GQ, Loaded, and the The Mirror. He has additionally hosted panels at retro-gaming conventions and may repeatedly be discovered guesting on gaming podcasts and Twitch reveals. He’s obsessive about 3D printing and has labored with a number of main manufacturers up to now to create content material

Believing that the reader deserves really to get pleasure from what they’re studying is a giant a part of Paul’s ethos relating to gaming journalism, elevating the websites he works on above the norm. Attain out on X.

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