Behold the ‘Magic Valley’: Brandon Tieh’s Gorgeous Scene Showcases Peak Creativity, Powered by RTX and AI


Editor’s observe: This publish is a part of our weekly Within the NVIDIA Studio collection, which celebrates featured artists, affords artistic ideas and methods, and demonstrates how NVIDIA Studio expertise improves artistic workflows. We’re additionally deep diving on new GeForce RTX 40 Collection GPU options, applied sciences and sources, and the way they dramatically speed up content material creation.

This week’s featured Within the NVIDIA Studio 3D artist Brandon Tieh places his inventive abilities on full show together with his whimsical scene Magic Valley.

An array of colours — from shiny crimson to hushed blues and plush greens — assist set the temper of the vivid scene, which took inspiration from Tieh’s love for video video games, anime and manga.

His various items — together with the works of fellow Studio artists like Christian Dimitrov, Vera Dementchouk and Eddie Mendoza — take audiences to fantastical getaways within the newest Studio Standouts video.

To gasoline artistic work, the brand new GeForce RTX 4080 SUPER is offered beginning tomorrow in a restricted Founders Version design and as customized boards from companions, beginning at $999. It’s outfitted with extra cores than the GeForce RTX 4080 and consists of the world’s quickest GDDR6X video reminiscence at 23 Gbps. In 3D apps like Blender, it could actually run as much as 70% quicker than earlier generations. The video enhancing app Blackmagic Design’s DaVinci Resolve accelerates AI results over 30% quicker than the GeForce RTX 3080 Ti.

Get artistic and AI superpowers with the GeForce RTX 4080 SUPER.

The RTX 4080 SUPER additionally brings nice body charges and gorgeous 4K decision in totally ray-traced video games, together with Alan Wake 2, Cyberpunk 2077: Phantom Liberty and Portal with RTX. Uncover what RTX 40 SUPER Collection graphics playing cards and programs can be found.

Stepping Into Magical Worlds

Tieh’s scene started as a sketch of what he envisioned to be a large door in a grassy area.

“A really broad and summary thought — however that’s form of the purpose of fantasy,” he defined.

Tieh makes a speciality of constructing spectacular worlds.

To carry it to life, he started by gathering property equivalent to rocks and grass from Quixel Megascans, the Unreal Engine Market and ArtStation Market.

The door required further customization, so he modeled one from scratch, first sculpting it in ZBrush earlier than importing it into Adobe 3D Substance Painter for a fast texture cross. Tieh’s GeForce RTX graphics card used RTX-accelerated gentle and ambient occlusion to bake property in mere seconds.

Lighting will closely affect the ultimate look, so solely a primary texture cross was wanted in Substance 3D Painter.

Subsequent, Tieh tackled modeling the obelisks and pillars in Blender, the place RTX-accelerated OptiX ray tracing within the viewport ensured extremely interactive, photorealistic rendering.

Modeling and UV layouts of pillars and obelisks.

He then unwrapped his 3D property onto a 2D airplane, the place he utilized textures to the mannequin’s surfaces to reinforce realism — a key course of referred to as UV unwrapping.

Tieh’s personalized door in Unreal Engine.

With the textured property in place, Tieh subsequent constructed the scene in Unreal Engine. His approach includes specializing in the massive shapes by wanting on the scene in a smaller thumbnail view, then flipping the canvas to refresh his perspective — similar to the method idea artists use. He adjusted lighting by deploying the identical approach.

“Magic Valley” adjusting atmospheric gentle within the scene.

“I’ve used NVIDIA GPUs all my life — they’re tremendous dependable and excessive performing with none points.”  — Brandon Tieh

Unreal Engine customers can faucet NVIDIA DLSS Tremendous Decision to extend the interactivity of the viewport through the use of AI to upscale frames rendered at decrease decision, and improve picture high quality utilizing DLSS Ray Reconstruction.

Fog is one other main element of the scene. “Fog is usually darker and extra opaque within the background and turns into lighter and extra translucent because it approaches the foreground,” mentioned Tieh. He primarily used fog playing cards in Unreal Engine’s free Blueprints Visible Scripting system so as to add a paint-like impact.

Nearly all of lighting was synthetic, which means Tieh had to make use of a big variety of individually positioned gentle sources, however “it appears very plausible if executed effectively,” he defined.

The menu on the proper lists the roughly 100 gentle actor sources Tieh used.

From there, Tieh exported last renders with ease and velocity due to his RTX GPU.

 

“There’s no secret methods or fancy engine options,” mentioned Tieh. “It’s all about sticking to the fundamentals and fundamentals of artwork, in addition to trusting your personal inventive eye.”

3D artist Brandon Tieh.

Take a look at Tieh’s spectacular portfolio on ArtStation.

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